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On 6 May 2017 at 10:10, Simon HÃ¥kansson <***@hotmail.com> wrote:
> Thanks for your suggestions Gé van Gasteren and cratch65535, changing the
> em size did nothing, the problems remain even when I set it to the max of
> 16384.
>
> I think I'll have to look into other font creation software
>
>
>
>
> ------------------------------
> *From:* ***@att.net <***@att.net>
> *Sent:* 29 April 2017 11:19
>
> *To:* Discussion forum for fontforge users
> *Subject:* Re: [fontforge-users] Imported SVGs are deformed by FontForge
>
> I run the editor under FreeBSD, so there might be some
> differences to your setup. But in mine, it seems to be in
> Element -> Font Info -> General, where it shows nominal values
> for em size, ascent, descent, underline position, etc. Em size
> is a dropdown list, giving me a choice of 1000, 1024, 2048, and
> 4096. But the field is editable, and appears willing to go up to
> at least 100 000, the dependent values scaling automagically. I
> didn't try to make that value permanent because the font is one
> I'm working on, but there weren't any preliminary complaints from
> FF.
>
> On Sat, 29 Apr 2017 10:10:24 +0000, you wrote:
>
> >Hello, your reply managed to get into my junk folder so I completely
> missed it until now.
> >
> >
> >I have looked through the various settings available but can't find any
> that reference the nominal per-character resolution, could you point me in
> the right direction?
> >
> >
> >Thanks,
> >
> >Simon
> >
> >
> >________________________________
> >From: ***@att.net <***@att.net>
> >Sent: 24 April 2017 22:46
> >To: Discussion forum for fontforge users
> >Subject: Re: [fontforge-users] Imported SVGs are deformed by FontForge
> >
> >On Mon, 24 Apr 2017 07:24:58 +0000, you wrote:
> >
> >>
> >>
> >>
> >>________________________________
> >>
> >>
> >>Greetings'
> >>
> >>
> >>
> >>I have a set of ca. 300 glyphs that I hoped to transform into a font
> using FontForge. All glyphs are created in Adobe Illustrator. My problem
> is, after I import the SVGs (I have also tried other export and import
> options to no avail) the shape of the bezier curves is altered slightly,
> but with horrendous effects (see attached images). The shapes are ungrouped
> outlines that could be further optimizedâas it seems such optimization only
> makes my troubles worse I'm holding off until I can get them to import
> properly. When viewed with other programs the SVGs appear as they do in
> illustrator so the fault doesn't seem to be on Adobe's side. I tried
> updating to the newest version with no difference. changing from cubic to
> square interpolation of the layers does nothing.
> >
> >
> >To me, the FF lines appear to change their thickness as they go.
> >Is that the problem you're having?
> >
> >If it is, I'd suggest that it's a difference in how FF places
> >(interpolates for) partial pixels. This might be able to be
> >solved by changing the nominal per-character resolution in FF
> >from 1 000 pixels to, e.g., 10 000 pixels (I've not tried this,
> >so it might be that 10 000 pixels is out of range for FF, but
> >it's worth investigating, and even if you can't go to 10 000 you
> >might be able to solve the problem at some smaller increase such
> >as 5 000)
> >
> >If it is an interpolation problem, upping the resolution that way
> >might help, since FF would then be able to place the controlling
> >nodes more in accord with your intention. Once the font is
> >created, you might have to fool around with point sizes, e.g.
> >using 10pt where you would use 100pt for some other font, since
> >the scaling algorithm would be dealing with nominal metrics 10X
> >the usual size, linearly. Or the interpreters might already
> >understand that 10 000 isn't really meant to be 10X the size of
> >any other chars, and preserve the usual point-sizing "for free".
> >
> >If it is an iterpolation problem, but you can't up the resolution
> >sufficiently, your only other choice is to look closely at what
> >FF is doing (is it squeezing or expanding or both?) and try to
> >out-guess it, modifying your node positions by hand. The very
> >definition of "tedious", of course, but it should work.
> >
> >
> >>
> >>
> >>I don't know how I should proceed, the only workaround I have found so
> far is to increase the number of nodes in affected glyphs by a factor of
> two or three, hardly something that seems desirable.
> >
> >
> >
> >
> >>
> >>
> >>Is there some hidden setting that changes the way FontForge handles SVGs
> that could make them appear as they do in other programs?
> >>
> >>
> >>I'm including two examples with the SVG files themselves (the included
> line is to get the glyphs placed correctly vertically during import) and
> images of how they appear on my computer
> >>
> >>
> >>I couldn't find anyone else referencing this problem in the archives of
> the mailing lists.
> >>
> >>
> >>Thank you,
> >>
> >>Simon HÃ¥kansson
> >>
> >>
> >>(this is my second try, I sent this mail around two weeks ago with png
> images instead of gif, the file size exceeded 40Kb and I was told that it
> was awaiting moderation, it never happened, thus I'm uploading again)
> >
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